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Question by jrodaz66 · Apr 09, 2019 at 03:44 AM · tilemapprojectile

Why my projectile is passing through the tilemap? How can I solve this easily?

I created some ball that when collides with any collider it will get Destroy, it is working in other object except for the Tilemap. Why is it?

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avatar image highpockets · Apr 09, 2019 at 08:20 AM 0
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Does the ball have a rigibody? Is it set to continuos collision detection?

avatar image jrodaz66 · Apr 09, 2019 at 10:10 AM 0
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Yes it has rigidbody and set to continuous collision detection but has a constant velocity in update method.

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Answer by highpockets · Apr 09, 2019 at 12:14 PM

You should deal with physics inside the physics loop. Try taking any physics related code out of update and put it in FixedUpdate()

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avatar image jrodaz66 · Apr 09, 2019 at 02:28 PM 0
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Ah thank you.

avatar image highpockets jrodaz66 · Apr 09, 2019 at 04:58 PM 0
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I assume that was the reason, so I’ll make my comment an answer

avatar image jrodaz66 · Apr 13, 2019 at 10:07 AM 0
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I tried it but projectile still passes through the tilemap

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Answer by jrodaz66 · Apr 13, 2019 at 10:17 AM

It seems that it passes through because my projectile is kinematic, I just changed it to dynamic and set the gravity 0 and now it works

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