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Question by el-mas-pro-470 · Dec 04, 2018 at 03:05 AM · gunammogunspick up

pick up ammo from specific gun?

Hello! Does anyone know how to do to collect ammunition for a specific weapon? (a box of ammunition that fills the bullets of an assigned weapon). Thank you!

gun script:

  var speed = 10;//speed of bullet
  var ammo:Rigidbody;//ammo 
  var currentBullets = 0;//This is the amount RIGHT NOW that the gun has. (should be 0 by default.)
  var totalBullets = 30; //TOTAL amount the gun will have
  var readynow : boolean = true;
  var reloadammo : int = 30;
  
   function Update () 
   
   { 
  if(totalBullets >0) /////////// I addad
  {
   if(Input.GetButtonDown("Fire1")) 
   { 
   if (currentBullets > 0) //only shoot if you have ammo.
   {
   readynow = false;//can't shoot
   var ammoClone : Rigidbody = Instantiate(ammo, transform.position, transform.rotation);
   ammoClone.velocity = transform.forward * speed;
   yield WaitForSeconds(.1);// pause between shots
   readynow = true;//can shoot
    totalBullets--; /////////// I addad
   currentBullets--; //subtract one
   }
   else //if you have less than 1 bullet
   {
   //perform reload animation
   }
   } 
   }  /////////// I addad
   
   } 
   function LateUpdate () 
   {
   if(readynow)
   {
   Update();
    
   if(Input.GetKeyDown(KeyCode.R)){ 
   currentBullets = (reloadammo);
   readynow = true;
   }
   }
   }

 
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Answer by sujitmarcus · Dec 04, 2018 at 08:36 AM

You can use OnCollusionEnter and check for Tags for validating which ammo is for which guns and equip it. Void OnCollusionEnter(Collusion other){

 if (Other.gameobject.tag == "Ak-47")
 
 //Pick Up
 
 }
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avatar image $$anonymous$$ · Dec 04, 2018 at 08:42 AM 2
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@sujitmarcus Next time, check for typos, because he might not understand it properly and your code will not work either if he copies it. There were 5 typos and 1 mistake in your code, edit it, so he can accept your answer.

 void OnCollisionEnter(Collision other){
     if (other.gameObject.tag == "Ak-47") {
         //Pick Up
     }
 }

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