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This question was closed Sep 02, 2016 at 02:11 PM by Le-Pampelmuse for the following reason:

The question is answered

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Question by IDAIN22 · Sep 02, 2016 at 01:45 PM · c#collisionplayerpickup

Ammo Pick up C# Not Working?

I'm trying to make it so that when the player collides with the ammo pick up (Rocket Ammo) the code adds 5 extra rockets and destroyed the ammo pack.

However, in its current state, it only activates if I hit the pick up on the perfect angel normal just hitting its side or corner?

I have Riggedbody attached to both objects but still nothing.

Code:

     void OnCollisionEnterEnter (Collision col){
         if (col.gameObject.tag == "RocketAmmo") { 
             Rockets = Rockets + 5;
             AudioSource.PlayClipAtPoint (Pickup, col.transform.position);
             Destroy (col.gameObject);
         }


EDIT: - FIXED -

I seem to have fixed it by changing :

 void OnCollisionEnterEnter (Collision col){

to :

 void OnControllerColliderHit (ControllerColliderHit other){
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avatar image Le-Pampelmuse · Sep 02, 2016 at 02:11 PM 0
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If you manage to solve your question, please don't add a [solved] or [fixed] selfmade "tag" to the title, Unity Answers has functionalitites specifically designed to organize questions and show their state.

Check out this video

I'm closing this now.

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