Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jameswood · Jan 17, 2015 at 07:02 PM · c#instantiateprefabobjectdestroy

How to destroy instantiated objects.

I am making game using c#.

i have an asteroid field that is made by randomly spawning a rock prefab. The player fires using a laser prefab.

i want to make the asteroids destroy the lasers on collision.

i can make the asteroids destroy the player ship as i want however if use a similar code for the lasers it doesn't work.

 void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.name == "PlayerShip")
         {
             Destroy(col.gameObject);
         }
 
         if (col.gameObject.name == "standardL")
         {
             Destroy(col.gameObject);
         }
 
     }


Is this because both objects are prefabs ?? if so is there away to destroy the lasers when they collide with the asteroids. (this script is attached to the asteroids)

Thanks for any tips in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Reder13 · Jan 17, 2015 at 08:18 PM

Is this script for the asteroid? if so this is how ive done it in my space shooter:

void OnTriggerEnter (Collider other) {

     if (other.tag == "Boundary" || other.tag == "Enemy")
     {
         return;
     }

     if (explosion != null)
     {
         Instantiate(explosion, transform.position, transform.rotation);
     }

     if (other.tag == "Player")
     {
         Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
         gameController.GameOver();
     }
     
     gameController.AddScore(scoreValue);
     Destroy (other.gameObject);
     Destroy (gameObject);
 }

}

pretty much it looks at the incoming thing, if its a boundary or another asteroid/enemy ship it does nothing, if its a player it destroys the player ship, as long as it isnt a boundary or fellow asteroid/ship it gets destroyed and destroys whatever hit it. hope this helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I destroy a Instantiated UI image that is pushed on the Canvas? 2 Answers

Destorying prefab and instanstiating again? 0 Answers

Destroying a instantiated prefab? 2 Answers

How to delete an instantiated object 0 Answers

My prefab isn't getting destroyed 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges