Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Magnomous · Oct 19, 2013 at 02:58 PM · c#instantiateprefabaddforce

Object after instantiate doesn't apply AddForce

Hello, I was instantiating a prefab by UnityOfficial tutorial for Instantiate. All work except "AddForce" command. I wrote script as in the tutorial, but variable ballPrefab I made as GameObject type instead of Rigidbody. If it is Rigidbody, I can not add prefab in the inspector into it... Here is the code:

 public Transform spawner;
 public GameObject ballPrefab;
 
 void Update () {
         
         if (Input.GetButtonDown("Fire1")) {
 
            Rigidbody ballInstance;
            ballInstance = Instantiate(ballPrefab, spawner.transform.position, spawner.rotation) as Rigidbody;
 
            ballInstance.AddForce(spawner.forward * 3000);
         }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Magnomous · Oct 20, 2013 at 07:20 AM 0
Share

Thanks for advices guys. Roberthu could you make your post as answer? I would mark it as correct.

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by robertbu · Oct 19, 2013 at 09:19 PM

Try it this way:

 public Transform spawner;
 public GameObject ballPrefab;
  
 void Update () {
  
         if (Input.GetButtonDown("Fire1")) {
  
            GameObject ballInstance;
            ballInstance = Instantiate(ballPrefab, spawner.transform.position, spawner.rotation) as GameObject;
  
            ballInstance.rigidbody.AddForce(spawner.forward * 3000);
         }
 }
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xerotechnologiesnetllc · Aug 26, 2014 at 02:03 AM 0
Share

Thank you so much for this. The documentation from Unity is not very well worded for AddForce.

avatar image robertbu · Aug 26, 2014 at 02:06 AM 0
Share

The problem was not the AddForce(). The issue is that 'ballPrefab' is a GameObject, but you cast it to a Rigidbody. It will work when both the 'ballPrefab' and the 'ballInstance' are the same type...either Rigidbody or GameObject.

avatar image avi_spc · Jun 28, 2017 at 07:44 PM 0
Share

I have already used Rigidbody2D for my 2D game but then also force is not being applied. Can you give me a solution?

avatar image Jwizard93 avi_spc · Jun 28, 2017 at 10:02 PM 0
Share

How could we know what you are trying to do with this amount of information?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

instantiating vertically 2 Answers

Instantiation in C# 1 Answer

How to make TCG Deck (Instatiate based on Prefab) 1 Answer

AddForce not working on instantiated bullets 1 Answer

How do I make prefab follow a gameobject?(C#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges