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Question by Lordeleal · Sep 19, 2017 at 08:49 AM · uierrorbuttontouchtouchscreen

unity 2017 Problem with touch and ui button

Hello when I put the buttons of ui and I put the plugin stalone input touch, this simplemnte does not work, is there something to limit the cordenadas of the touch or the script that I have is very old?

using UnityEngine; using System.Collections;

public class InstatieTouch : MonoBehaviour { Vector3 objPos; public TriggerHot Trigger; public GameObject Cube; public int Intentos= 0;

 public GameObject Seguro;



 void Start()
 {


 }

 // Update is called once per frame
 public void Update()
 {

    // if (Intentos <=2)
    // {

         if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
         {
         //if (Input.GetTouch(0) < Screen.height / 2)
        //
             Vector3 fingerPos = Input.GetTouch(0).position;
             fingerPos.z = 5;
             objPos = Camera.main.ScreenToWorldPoint(fingerPos);
             Seguro.transform.position = objPos = new Vector3(objPos.x, objPos.y, -8f);
         //  }
         Touch touch = Input.GetTouch(0);
         if (touch.position.x > (Screen.height))
         {
             print("mmmm" +Screen.width);
         }
         //453 heig, 725widht

         /// Cube = Instantiate(Cube, objPos, Quaternion.identity) as GameObject;

         //  GameObject Cube1 = Instantiate(Cube, objPos, Quaternion.identity) as GameObject;


     }
     //}
     
 }



 public void GoSpawn()
 {
     GameObject Cube1 = Instantiate(Cube, objPos, Quaternion.identity) as GameObject;
     Intentos++;
     Trigger.ZombieDeath();
     Trigger.Dardo();
 }

}

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