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Question by Good_Comrade · Dec 03, 2019 at 03:09 AM · photonontriggerenterrpcpun

OnTriggerEnter worked only on master client

Hi there

I'm newbee and I need help.

I create mechanic where if you go into collider, his changed you gravity & transform direction. It's works in singleplayer, but if I want activate this mechanic on connected client, OnTriggerEnter worked only on master client. Also i don't understand, how pun rpc worked

My code:

 private void OnTriggerEnter(Collider coll)
         {
             if (coll.gameObject.layer == 31 && charLoco != null)
             {
                 GetComponent<PhotonView>().RPC("ChangeGravity", RpcTarget.All, null);
 
             }
         }
         
         [PunRPC]
         void ChangeGravity()
         {
             m_CharacterLocomotion.GravityDirection = grav;
         }

Thanks for help!

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