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               Question by 
               Mohammedunity · Jun 12, 2017 at 08:46 AM · 
                movementmultiplayercarinputmanager2 player  
              
 
              Second player not moving sucks in its place?
I used unity assent in my project,, i import the car its work fine then i copy the car ,when i play the game it seems both are moving with my wasd buttons i go to change in the input setting i add 2 more input. the i copy user car script and i edit it , rename it mapping it to the second car
code of user car script P2
 using System;
 using UnityEngine;
 using UnityStandardAssets.CrossPlatformInput;
 
 namespace UnityStandardAssets.Vehicles.Car
 {
     [RequireComponent(typeof (CarController))]
     public class P_CarUserContral : MonoBehaviour
     {
         private CarController m_Car; // the car controller we want to use
 
 
         private void Awake()
         {
             // get the car controller
             m_Car = GetComponent<CarController>();
         }
 
 
         private void FixedUpdate()
         {
             // pass the input to the car!
             float r = CrossPlatformInputManager.GetAxis("right/left");
             float u = CrossPlatformInputManager.GetAxis("up/down");
             #if !MOBILE_INPUT
             float handbrake = CrossPlatformInputManager.GetAxis("Jump");
             m_Car.Move(r, u, u, handbrake);
             #else
             m_Car.Move(h, v, v, 0f);
             #endif
         }
     }
 }
 
the input setting is

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