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Question by seifmahmoudsmay · Jul 05, 2021 at 08:31 PM · unity 2dphoton

My score board dosent work at all

Now I am trying to make a score board system. Everytime after a specific match time score system shoud appear now in the score board it dosent show anything (Only 0) I am using Photon Pun2

These scripts are conneted to each other

PlayerScript

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityStandardAssets.CrossPlatformInput;
 using Photon.Pun;
 using TMPro;
 using Photon.Realtime;
 using Hashtable = ExitGames.Client.Photon.Hashtable;
 public class PlayerMulti : MonoBehaviourPunCallbacks
 {
     public GameObject h;
     public GameObject a;
     public GameObject gun1;
   
     public GameObject gun2;
     public GameObject gunholder2, gunHolder3, gunHolder4, rifleHolder1, rifleHolder2, rifleHolder3, rifleHolder4, shotGun1, shotGun2, shotGun3, shotGun4, knifeHolder1, knifeHolder2, knifeHolder3, knifeHolder4;
     public static PlayerMulti playerMulti;
     public GameObject arrowL, arrowR, joyStcik;
 
    
     public GameObject Allcanvas;
 
 
     
     public ShootButton shootButton;
     public float runSpeed = 5f;
     public Rigidbody2D rb;
     public float horizontalMove = 0f;
     public JoyButton joy;
 
     public LayerMask whatIsGround;
     private float dirX;
     public bool onGround;
     public Transform groundCheck;
     private Vector3 input;
     [SerializeField] GameObject ui;
     [SerializeField] Item[] items;
     int itemIndex;
     int previousItemIndex = -1;
    // public GameObject scoreBoard, scoreManager;
     bool jump;
     PhotonView PV;
     //  bool croush = false;
     public Joystick joystick;
     private float lastYposition;
     private float timeBtwShots;
     public float startTimeBtwShots;
     private void Awake()
     {
         playerMulti = this;
        
         PV = GetComponent<PhotonView>();
         shootButton = GameObject.Find("Shoot Joystick ").GetComponent<ShootButton>();
         if (gun1.activeSelf == true || shotGun1.activeSelf == true)
         {
             startTimeBtwShots = 1;
         }
         if (rifleHolder1.activeSelf == true)
         {
             startTimeBtwShots = 0;
         }
         
     }
     void Start()
     {
       
          //matchLenghtTimeS = 20;
         
        
         rb = GetComponent<Rigidbody2D>();
         lastYposition = transform.position.y;
         joystick = GameObject.Find("Fixed Joystick").GetComponent<Joystick>();
         joyStcik = GameObject.Find("Fixed Joystick");
       
         joy = GameObject.Find("Jump Joystick").GetComponent<JoyButton>();
         int playersInList = NetWorkPlayer.net.AllPlayers.Count;
         int currentPlayers = PhotonNetwork.CurrentRoom.PlayerCount;
 
 
         if (!NetWorkPlayer.net.AllPlayers.Contains(gameObject) )
         {
           // Player Adder
             if(currentPlayers > 0)
             {
                 Debug.Log("CurrentPlayers " + currentPlayers);
               if(currentPlayers == 1)
                 {
                     if (playersInList <= 0)
                     {
                         GameObject NetWorkPlayerr = GameObject.Find("Network");
                         NetWorkPlayerr.GetComponent<NetWorkPlayer>().AllPlayers.Add(gameObject);
                     }
                 } else if(currentPlayers == 2)
                 {
                     if(playersInList <= 1)
                     {
                         GameObject NetWorkPlayerr = GameObject.Find("Network");
                         NetWorkPlayerr.GetComponent<NetWorkPlayer>().AllPlayers.Add(gameObject);
                     }
                 }
               // Player Adder
               // Checker
 
                 if(currentPlayers == 2)
                 {
                     if(playersInList >= 2)
                     {
                         if(!NetWorkPlayer.net.AllPlayers.ToArray()[0])
                         {
                             NetWorkPlayer.net.AllPlayers.RemoveAt(0);
                             PlayerHealthMulti.playerHealthMulti.playerNumber = 1;
                            
                             GameObject NetWorkPlayerr = GameObject.Find("Network");
                             NetWorkPlayerr.GetComponent<NetWorkPlayer>().AllPlayers.Add(gameObject);
                             PV.RPC("RPC_PlayerKilled", RpcTarget.AllBuffered);
                         }
                         else if (!NetWorkPlayer.net.AllPlayers.ToArray()[1])
                         {
                             NetWorkPlayer.net.AllPlayers.RemoveAt(1);
                             PlayerHealthMulti.playerHealthMulti.playerNumber = 2;
                            
                             GameObject NetWorkPlayerr = GameObject.Find("Network");
                             NetWorkPlayerr.GetComponent<NetWorkPlayer>().AllPlayers.Add(gameObject);
                             PV.RPC("RPC_PlayerKilled", RpcTarget.AllBuffered);
                         } else
                         {
                             Debug.Log("Nothing is null");
                         }
                     } 
                     
                 }
              // Checker
             } 
            
 
 
         }
 
 
         Debug.Log(startTimeBtwShots);
         timeBtwShots = startTimeBtwShots;
         if (PV.IsMine)
         {
             EquipItem(0);
         }
         else
         {
            
           //  Destroy(Timer);
             Destroy(rb);
             Destroy(ui);
             
         }
 
     }
 
 
 
     public void moveRight()
     {
         // Debug.Log("f");
         // transform.Translate(Vector2.right * Time.deltaTime);
 
     }
 
     void Update()
     {
         if (!PV.IsMine) return;
 
       
 
        
 
         if(arrowL == null)
         {
             arrowL = GameObject.Find("ArrowLeft");
         }
         if(arrowR == null)
         {
             arrowR = GameObject.Find("ArrowRight");
 
         }
 
 
        
 
         if(arrowL != null)
         {
             if (arrowL.activeSelf == true && arrowR == true)
             {
                 dirX = CrossPlatformInputManager.GetAxis("Horizontal") * runSpeed;
                 rb.velocity = new Vector2(dirX, rb.velocity.y);
             }
         }
 
      
 
 
 
         if (gun1.activeSelf == true || rifleHolder1.activeSelf == true || shotGun1.activeSelf == true || knifeHolder1.activeSelf == true)
         {
             a.SetActive(true);
             h.SetActive(false);
         }
         else
         {
             h.SetActive(true);
             a.SetActive(false);
         }
 
         onGround = Physics2D.OverlapCircle(groundCheck.position, 1f, whatIsGround); // Checks if Y has changed since last frame
 
         if (joyStcik.activeSelf == true)
         {
             rb.velocity = new Vector2(joystick.Horizontal * runSpeed, rb.velocity.y);
 
         }
         if (!jump && joy.Pressed && onGround)
         {
             jump = true;
             rb.velocity += Vector2.up * 6f;
         }
 
         if (jump && !joy.Pressed)
         {
             jump = false;
         }
 
         if(shootButton.Pressed && timeBtwShots <= 0)
         {
             timeBtwShots = startTimeBtwShots;
             items[itemIndex].Use();
         }
 
         if (timeBtwShots >= 0)
         {
             timeBtwShots -= Time.deltaTime;
 
         }
     }
 
 
 
 
     void EquipItem(int _index)
     {
         itemIndex = _index;
         items[itemIndex].itemGameObject.SetActive(true);
 
         if(previousItemIndex != -1)
         {
             items[previousItemIndex].itemGameObject.SetActive(false);
         }
         previousItemIndex = itemIndex;
 
         if(PV.IsMine)
         {
             Hashtable hash = new Hashtable();
             hash.Add("itemIndex", itemIndex);
             PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
         }
 
     }
 
     public override void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
     {
         if(!PV.IsMine && targetPlayer == PV.Owner)
         {
             EquipItem((int)changedProps["itemIndex"]);
         }
     }
     
   
 
 }

My health script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Photon.Pun;
 using Photon.Realtime;
 using UnityEngine.UI;
 using Photon.Pun.UtilityScripts;
 
 public class PlayerHealthMulti : MonoBehaviour, IDamagable
 {
     public static PlayerHealthMulti playerHealthMulti;
     
     [Range(0, 100)]
     const float maxHealth = 100;
     
     public static int scoreIntPlayer1 = 0;
     public int scoreRefrence;
     
     public Text player1Text;
     PhotonView PV;
 
     [Range(0, 100)]
     public float currentHealth = maxHealth;
     public int playerNumber;
 
     public GameObject joysticks, score;
 
     public HealthBarPlayer healthBar;
     
     PlayerManager playerManager;
     
     private void Awake()
     {
         PV = GetComponent<PhotonView>();
         playerHealthMulti = this;
         //currentHealth = maxHealth;
         healthBar = GameObject.FindWithTag("Healthbar").GetComponent<HealthBarPlayer>();
         playerManager = PhotonView.Find((int)PV.InstantiationData[0]).GetComponent<PlayerManager>();
         SetScore();
     }
 
     void SetScore()
     {
         player1Text.text = scoreIntPlayer1.ToString();
     }
     // Start is called before the first frame update
     void Start()
     {
         
         currentHealth = maxHealth;
         healthBar.SetMaxHealthh(maxHealth);
         PhotonNetwork.LocalPlayer.SetScore(0);
 
         Debug.Log(currentHealth);
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (!PV.IsMine) return;
         scoreRefrence = scoreIntPlayer1;
         SetScore();
         if (joysticks == null)
         {
             joysticks = GameObject.FindWithTag("joyCan");
         }
         if (score == null)
         {
             score = GameObject.FindWithTag("st");
         }
         if (healthBar == null)
         {
             
 
         }
         if (currentHealth >= 100)
         {
             currentHealth = 100;
             StopCoroutine(ReHealth());
         }
 
         if (healthBar != null)
         {
             
 
         }
 
     }
 
     IEnumerator ReHealth()
     {
         yield return new WaitForSeconds(5);
         currentHealth += 7;
         StopCoroutine(ReHealth());
     }
 
 
     
 
     public void TakeDamge(float damage)
     {
         
         PV.RPC("RPC_TakeDamge", RpcTarget.All, damage);
         
     }
 
     [PunRPC]
     void RPC_TakeDamge(float damage)
     {
         if (!PV.IsMine)
         {
             
             return;
         }
         currentHealth -= damage;
         healthBar.SetHealthh(currentHealth);
         if (currentHealth <= 0)
         {
             
             Die();
         }
         
         
     }
 
     [PunRPC]
     void RPC_PlayerKilled()
     {
         //if(!PV.IsMine)
         // {
         //scoreIntPlayer1++;
         //PhotonNetwork.LocalPlayer.AddScore(scoreIntPlayer1);
         //PhotonNetwork.LocalPlayer.AddScore(scoreIntPlayer1);
         //UpdateText();
         //}
         int currentPlayers = PhotonNetwork.CurrentRoom.PlayerCount;
         if(currentPlayers == 2)
         {
             if(playerNumber == 1)
             {
                 scoreIntPlayer1++;
                 PhotonNetwork.CurrentRoom.GetPlayer(2).AddScore(scoreIntPlayer1) ;
                 Debug.Log(PhotonNetwork.CurrentRoom.GetPlayer(2).NickName + PhotonNetwork.CurrentRoom.GetPlayer(2).GetScore());
                 UpdateText();
             } else if (playerNumber == 2)
             {
                 scoreIntPlayer1++;
                 PhotonNetwork.CurrentRoom.GetPlayer(1).AddScore(scoreIntPlayer1);
                 Debug.Log(PhotonNetwork.CurrentRoom.GetPlayer(1).NickName + PhotonNetwork.CurrentRoom.GetPlayer(1).GetScore());
                 UpdateText();
             }
         }
 
 
 
 
     }
 
     public void UpdateText()
     {
         player1Text.text = PhotonNetwork.LocalPlayer.GetScore().ToString();
     }
 
         void Die()
     {
         playerManager.Die();    
     }
 
     
 }
 

my score Ui

 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
 using Photon.Pun;
 using Photon.Realtime;
 using Photon.Pun.UtilityScripts;
 public class ScoreUi : MonoBehaviourPunCallbacks
 {
     public RowUi rowUi;
     public ScoreManager scoreManager;
     PhotonView PV;
     int scorePlayer;
     
     private void Awake()
     {
 
         PV = GetComponent<PhotonView>();
     }
 
     void Start()
     {
 
         int currentPlayers = PhotonNetwork.CurrentRoom.PlayerCount; 
         
         Debug.Log(currentPlayers);
 
         
            
         if(currentPlayers == 1)
         {
            
             float p1 = int.Parse(NetWorkPlayer.net.AllPlayers.ToArray()[0].GetComponent<PlayerHealthMulti>().player1Text.text);
            
             
             scoreManager.AddScore(new Score(PhotonNetwork.CurrentRoom.GetPlayer(1).NickName, PhotonNetwork.CurrentRoom.GetPlayer(1).GetScore()));
         }    
         if (currentPlayers == 2)
           {
             float p1 = int.Parse(NetWorkPlayer.net.AllPlayers.ToArray()[0].GetComponent<PlayerHealthMulti>().player1Text.text);
             float p2 = int.Parse(NetWorkPlayer.net.AllPlayers.ToArray()[1].GetComponent<PlayerHealthMulti>().player1Text.text);
             scoreManager.AddScore(new Score(PhotonNetwork.CurrentRoom.GetPlayer(1).NickName, PhotonNetwork.CurrentRoom.GetPlayer(1).GetScore()));
             scoreManager.AddScore(new Score(PhotonNetwork.CurrentRoom.GetPlayer(2).NickName, PhotonNetwork.CurrentRoom.GetPlayer(1).GetScore()));
         }
 
         if (currentPlayers == 3)
           {
                 scoreManager.AddScore(new Score(PhotonNetwork.CurrentRoom.GetPlayer(1).NickName, PlayerHealthMulti.scoreIntPlayer1));
                 scoreManager.AddScore(new Score(PhotonNetwork.CurrentRoom.GetPlayer(2).NickName, PlayerHealthMulti.scoreIntPlayer1));
                 scoreManager.AddScore(new Score(PhotonNetwork.CurrentRoom.GetPlayer(3).NickName, PlayerHealthMulti.scoreIntPlayer1));
           }
 
       
         
        
        
 
         var scores = scoreManager.GetHighScores().ToArray();
         for (int i = 0; i < scores.Length; i++)
         {
             var row = Instantiate(rowUi, transform).GetComponent<RowUi>();
             row.rank.text = (i + 1).ToString();
             row.name.text = scores[i].name;
             row.score.text = scores[i].score.ToString();
         }
     }
 }

Timer

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Photon.Pun;
 using TMPro;
 using Photon.Realtime;
 public class Timer : MonoBehaviourPunCallbacks
 {
     bool startTimer = false;
     double timerIncrementValue;
     double startTime;
     public static double timer = 20;
     public GameObject scoreBoard, scoreManager;
     public TMP_Text timerUI;
     ExitGames.Client.Photon.Hashtable CustomeValue;
 
     void Start()
     {
         if (PhotonNetwork.LocalPlayer.IsMasterClient)
         {
             CustomeValue = new ExitGames.Client.Photon.Hashtable();
             startTime = PhotonNetwork.Time;
             startTimer = true;
             CustomeValue.Add("StartTime", startTime);
             PhotonNetwork.CurrentRoom.SetCustomProperties(CustomeValue);
         }
         else
         {
             startTime = double.Parse(PhotonNetwork.CurrentRoom.CustomProperties["StartTime"].ToString());
             startTimer = true;
         }
     }
 
     void Update()
     {
 
         if (!startTimer) return;
 
         timerIncrementValue = PhotonNetwork.Time - startTime;
         timerUI.text = timerIncrementValue + "";
         if (timerIncrementValue >= timer)
         {
             timerIncrementValue = timer;
             EndGame();
         }
     }
 
     public void EndGame()
     {
         PlayerMulti.playerMulti.Allcanvas.SetActive(false);
         scoreBoard.SetActive(true);
         scoreManager.SetActive(true);
 
 
     }
 }

   






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