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Question by NeoTalon · Oct 28, 2017 at 04:04 PM · networkingmultiplayerphotonmultiplayer-networking

Networking: Keep room alive without active players

What is the simplest way to keep a room persistent (even without active players) in unity networking? I need a way to store multiple gameObjects which have a trail component. I also need to sync various int and floats over the server.

I have looked at Photon Turnbased and Async
https://doc.photonengine.com/en-us/realtime/current/tutorials/async-and-turnbased
The problem is that I was unable to find any documentation.

I have looked at Firebase but it seems difficult and impractical for my application.

Would it be practical to get a Raspberry Pi or something to that extend and have it always be on?

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avatar image ChristianSimon · Nov 02, 2017 at 09:22 AM 0
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Hi,

are you looking for a solution with UNet or PUN?

When using PUN you can set up the EmptyRoomTtl value which keeps an empty room alive for a certain amount of time. EmptyRoomTtl is set with the RoomOptions which you use when actually creating the room. However keeping a room alive forever is not recommended. For persistency you might want to take a look at Webhooks which gives you the option to persist player and game data.

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