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Question by Peysbubby · Oct 08, 2015 at 10:29 PM · c#instantiateprefab

Instantiating an object as a child of another object

I have found multiple "solutions" to this problem, however none of them work. Whether this is because the solutions are outdated or the solutions I found don't fit for my problem, I don't know. I am using this c# script to instantiate ten instances of a GUI button, all in random colors, sizes, and positions. I have a base version of the GUI button I want to instantiate as a prefab in my assets and that is what I am instantiating in the script:

 for (int i = 0; i < 10; i++) 
         {
             colorSetter = Random.Range (Random.Range (Random.Range (1, 2), Random.Range (3, 4)), Random.Range (Random.Range (5, 6), Random.Range (7, 8)));
             
             size = Random.Range (1, 3);
             
             circle.gameObject.transform.localScale = new Vector2 (size, size);
             
             if (colorSetter == 1)
             {
                 circle.image.color = blue;
             }
             if (colorSetter == 2)
             {
                 circle.image.color = red;
             }
             if (colorSetter == 3)
             {
                 circle.image.color = green;
             }
             if (colorSetter == 4)
             {
                 circle.image.color = grey;
             }
             if (colorSetter == 5)
             {
                 circle.image.color = pink;
             }
             if (colorSetter == 6)
             {
                 circle.image.color = yellow;
             }
             if (colorSetter == 7)
             {
                 circle.image.color = cyan;
             }
             if (colorSetter == 8)
             {
                 circle.image.color = purple;
             }
             
             Instantiate(circle, new Vector2(Random.Range(0, 500), Random.Range(0, 750)), Quaternion.identity);
         }



This script works beautifully, just like I want it to. However it instantiates the object in the top of the hierarchy. This forms issues however because the objects I'm instantiating are GUI elements and they MUST be a child of the canvas.

I cannot seem to figure out how to get these objects to instantiate as a child of the canvas. any help will be greatly appreciated.

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Answer by dkjunior · Oct 09, 2015 at 12:04 AM

Instantiate returns reference to the object created. You can use it to access object's transform and make it child of any other game object:

 GameObject newObject = Instantiate(circle.gameObject, new Vector2(Random.Range(0, 500), Random.Range(0, 750)), Quaternion.identity) as GameObject;
 
 newObject.transform.SetParent(canvas); // Canvas is a reference to canvas you want your objects to be added to

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avatar image Peysbubby · Oct 09, 2015 at 12:10 AM 0
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This worked beautifully, thank you so much!

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