Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oinkoinkflapflap · Mar 02, 2013 at 12:49 PM · instantiateraycasttagmouse position

mouse position on tag

how do i make the following javascript only instantiate when a certain tag is selected?

 var bullet : Transform;
 
 function Update () {
     if(Input.GetMouseButtonDown(0)){
         var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         var hit : RaycastHit;
         if(Physics.Raycast(ray,hit,200)){
             Instantiate(bullet, hit.point, Quaternion.identity);
         }
     }
 }

thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AlucardJay · Mar 02, 2013 at 01:03 PM

Ok so you're almost there right. Look at where this would fit in. You cast a ray, but then you want to check out what it hit before doing anything else. So you hit a collider, it belongs to a gameObject, you want that tag :

 if(Physics.Raycast(ray,hit,200)){
     
     // What did i hit ?
     Debug.Log( " I hit tag : " + hit.collider.gameObject.tag );

then to check a condition of something , use if

 if ( hit.collider.gameObject.tag == "TagImLookingFor" )
 {
     // now I hit the tagged object fore sure !
 }


put it all together

 var bullet : Transform;
 
 function Update () {
     if(Input.GetMouseButtonDown(0)){
         var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         var hit : RaycastHit;
         if(Physics.Raycast(ray,hit,200)){
             // What did i hit ?
             Debug.Log( " I hit tag : " + hit.collider.gameObject.tag );
             if ( hit.collider.gameObject.tag == "TagImLookingFor" ){
                 // now I hit the tagged object fore sure !
                 Instantiate(bullet, hit.point, Quaternion.identity);
             }
         }
     }
 }





Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image oinkoinkflapflap · Mar 02, 2013 at 05:45 PM 0
Share

ah that's what i missed, i put if(hit == gameObject.tag == "area"){ i needed collider rather than ==, thanks allot alucardi! appreciated!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mouse pos + raycast 1 Answer

Raycast hit info not registering on specific gameobject 0 Answers

Make tagged objects explode with ray cast? 1 Answer

help with scripting combo points 1 Answer

Positioning a instantiated object using Input.Mouseposition doesn't position right? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges