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Question by Unity3dUser1221 · Jul 22, 2011 at 07:59 AM · damagecs0266health

Ranged damage not working

Below is my enemyHealth code

 using UnityEngine;
 using System.Collections;
 
 public class enemyHealth : MonoBehaviour 
 {
     public int maxHealth = 100;
     public float currHealth = 100;
 
     public float healthBarLength;
     
     
     
     // Use this for initialization
     void Start () {
         healthBarLength = Screen.width / 4;
     
     }
     // Update is called once per frame
     void Update () {
         AdjustCurrentHealth(0);
     }
     
     void OnGUI() {
         GUI.Box(new Rect(10, 40, healthBarLength , 20), currHealth + "/" + maxHealth);
     }
     public void AdjustCurrentHealth(int adj) {
         currHealth += adj;
         if(currHealth < 1)
             currHealth = 0;
         
         if(currHealth > maxHealth)
             currHealth = maxHealth;
         
         if(maxHealth < 1)
             maxHealth = 1;
         healthBarLength = (Screen.width / 4) * (currHealth / (float) maxHealth);
     }
 
 
     public void TakeDamage(int amount)
     {
         currHealth -= amount;
     }
 }

Below is my projectile code

using UnityEngine; using System.Collections;

 public class Projectile : MonoBehaviour
 {
 
     public int Damage;
     public GameObject target;
     public void OnCollisionEnter(Collision collision)
     {
     enemyHealth eh = (enemyHealth)target.GetComponent("enemyHealth");
     eh.AdjustCurrentHealth(- Damage);
     }
 }

I can't figure out what is wrong when I shoot them them their health doesnt decrease by 10 which is what i set the damage as.

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avatar image Chris D · Jul 22, 2011 at 08:40 PM 1
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Please take a second and make your post more legible.

  1. ensure your code is properly formatted

  2. add indentation to your code so people can understand it

  3. consider adding a sentence to explain exactly what it is you're after that isn't hidden at the end as a code comment

  4. there's no need to tag with "help"; that's the whole purpose of this site

avatar image FLASHDENMARK · Jul 22, 2011 at 10:16 PM 0
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This is what makes my nights sleepless. :(

avatar image Unity3dUser1221 · Jul 22, 2011 at 10:24 PM 0
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i tried my best to format it properly by tinkering around with editer lol

avatar image Unity3dUser1221 · Jul 22, 2011 at 10:33 PM 0
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Tried your line and got this error

Assets/C#Scripts/Projectile.cs(11,17): error CS0266: Cannot implicitly convert type UnityEngine.Component' to enemyHealth'. An explicit conversion exists (are you missing a cast?)

avatar image Blankzz · Jul 22, 2011 at 10:38 PM 0
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sorry it should have probably been

enemyHealth eh =(enemyHealth)collision.gameObject.GetComponent("enemyHealth");

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Answer by Blankzz · Jul 22, 2011 at 10:28 PM

Try enemyHealth eh = (enemyHealth)collision.gameObject.GetComponent("enemyHealth");

instead of

enemyHealth eh = (enemyHealth)target.GetComponent("enemyHealth");

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