Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kimardamina · Apr 21, 2015 at 03:58 PM · objectsboxcollider2d

BoxColliders go off when object SetActive

Good day,

Anyone understands why some of my 2d objects' BoxColliders go off the moment in my script I set the object active? It is not making much sens to me at the moment.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image itsmealex100 · Apr 21, 2015 at 04:27 PM 0
Share

Sounds like a strange one, Do you have a 2d box collider attached? $$anonymous$$ight not make a difference but its just a guess

also just to be clear, does the collider Turn off or does it get destroyed?

avatar image Owen-Reynolds · Apr 21, 2015 at 06:52 PM 0
Share

What do you mean by "go off?" Are they falling through objects suddenly? Does the Inspector show them as missing, or disabled?

What's the line, just someBoxObject.SetActive(true);?

avatar image kimardamina · Apr 21, 2015 at 07:09 PM 0
Share

hi guys, so I check in the inspector whilst it is playing and you can litterally see the box collider no ticked anymore. So in the script i set the object to not be active on Start, then after a while, in the Update function, it goes active. But now when they go active (about 10 objects) on about 8 have their box collider still ticked and the other two just went off. they are visible but the collider just not ticked which means i cant even interact with them. The inspector shows them disabled

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Game Object is not working properly 0 Answers

Hey! how to connect two objects? So to make one? 3 Answers

how to get objects that are in some radius with the point in certain center 1 Answer

Selecting and unselecting objects with raycast 0 Answers

Memory Leak Adventures in Editor (3.4, lot of instantiated objects) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges