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Question by Nikolai_D · Mar 25, 2020 at 10:05 AM · unity 5unity 2dboxcollider2d

Box Collider 2D is not consitently working

I made a dialogue system in a 2D rpg. When the player is in the dialogue Zone (Box Collider 2D) he should be able to press F to accses a dialogue. However it only works about every fifth time. I used a tutorial on youtube https://www.youtube.com/watch?v=BrCxFpZFRS0&list=PLiyfvmtjWC_X6e0EYLPczO9tNCkm2dzkm∈dex=29&t=0s . I've already tried to add the never Sleep thing but it didn't work. Code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class DialogueHolder : MonoBehaviour { public string dialogue; private DialogueManager dMan;

 public string[] dialogueLines;

 // Start is called before the first frame update
 void Start()
 {
     dMan = FindObjectOfType<DialogueManager>();
 }

 // Update is called once per frame
 void Update()
 {
     
 }

 void OnTriggerStay2D(Collider2D other)
 {
     if (other.gameObject.name == "player")
     {
         if (Input.GetKeyUp(KeyCode.F))
         {
             //dMan.ShowBox(dialogue);

             if (!dMan.dialogActive)
             {
                 dMan.dialogLines = dialogueLines;
                 dMan.currentLine = 0;
                 dMan.ShowDialogue();
             }

             
         }
     }
 }

}

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