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Question by Lemon124 · Jan 02, 2020 at 12:41 PM · 2d gamegameplatformer

How can I change rotation of spawning platforms?(platforms must appear at angles of -45 degrees Y),How can change rotation of platforms? (plantforms must appear at angles of -45 degrees Y)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Spawnplatforms : MonoBehaviour
 {
     public GameObject platform;
     private GameObject platforminst;
     private Vector3 platformpos;
     private float speed = 5f;
         
     void Start()
     {
         platformpos = new Vector3 (Random.Range(0.93f, 1.74f), Random.Range (2.18f,-3.36f),0f);
         platforminst = Instantiate(platform, new Vector3(5f, -6f, 0f), Quaternion.identity) as GameObject;
         platforminst.transform.localScale = new Vector3(Random.Range(1.2f, 2f) , platforminst.transform.localScale.y, platforminst.transform.localScale.z);
         platform.transform.localRotation = // *what I must write?*
     }
     void Update()
     {
         if (platforminst.transform.position != platformpos)
             platforminst.transform.position = Vector3.MoveTowards(platforminst.transform.position, platformpos, Time.deltaTime * speed);
     }
 }



, using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class Spawnplatforms : MonoBehaviour
 {
     public GameObject platform;
     private GameObject platforminst;
     private Vector3 platformpos;
     private float speed = 5f;
         
     void Start()
     {
         platformpos = new Vector3 (Random.Range(0.93f, 1.74f), Random.Range (2.18f,-3.36f),0f);
         platforminst = Instantiate(platform, new Vector3(5f, -6f, 0f), Quaternion.identity) as GameObject;
         platforminst.transform.localScale = new Vector3(Random.Range(1.2f, 2f) , platforminst.transform.localScale.y, platforminst.transform.localScale.z);
         platform.transform.localRotation = //*what I must write?*
     }
     void Update()
     {
         if (platforminst.transform.position != platformpos)
             platforminst.transform.position = Vector3.MoveTowards(platforminst.transform.position, platformpos, Time.deltaTime * speed);
     }
 }


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Answer by Felipe669 · Jan 02, 2020 at 02:35 PM

Hey there!

At the Instantiate method, try using "Quaternion.Euler(0, -45, 0)", instead of "Quaternion.identity".
And you can also remove this line:
"platform.transform.localRotation = // what I must write?"

That should spawn the object at -45 degrees on the Y axis.
(But if you're making a 2D game, you probably want to rotate around the Z axis instead.)

Hope it helps!

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