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Question by pronick · Oct 27, 2019 at 05:04 PM · collidercheckpoint

I need help with the structure of a game

Hello,

I want to make a car racing game. I have a GameManaker and within him, a GameObject Array of checkpoints and a CarManager Array for a class with a GameObject car within.

Some like this.

 class GameManager
 
 GameObject [] checkPoints;
 CarManager [] Cars; (into each item, a property with a instance of a car;

and this:

 public class CarManager
 {
     [HideInInspector] public GameObject car;


Any cars can disappear but not your manager.

I tried to follow the structure of the famous tanks tutorial.

My problem is the following: When a car collides with a checkpoint, OnTriggerEnter for this checkpoint launch

 void OnTriggerEnter(Collider carCollider)
 {
     if (other.tag == "Player" && Activated)
     {
         GMInstance.ActivateNextCheckPoint(gameObject, carCollider.gameObject);           
     }
 }

and call a function in GameManager instance

 public static GameManager GMInstance;

to make logic (activate/disable current and next checkpoint and increment chepoint numbers in carManager and other). But I can't identify the car ussing the GameObject got by the collider, beacuse I have the GameObject car not the CarManager father.

I need find or identify the carManager in the array using car GO

It's very har to me, I don't know if it's a correct structure to my game.

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