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This question was closed Aug 12, 2014 at 02:25 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by davidflynn2 · Mar 28, 2013 at 07:37 PM · info

WaitForTargetFPS

What is WaitForTargetFPS in my Profiler is says its using 98- 99% under total?

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Answer by Fornoreason1000 · May 22, 2013 at 11:31 AM

Unity Limits you Frames Per Second and WaitForTargetFPS tells you how much its limiting. it does this so your 60 or 110 FPS (Frames Per Second) doesn't use all the memory and go to something like 800. An another example of this on Windows is to go to task manager and sort the process by highest CPU, it likely a lot of its idle and you will see a process called Idle CPU.

you only need 30 Frames per second to trick the eye so using that extra power to go above the target frame limit (usually 60 or 30)is pointless , 60 is usually used for games it might go up to 110 for next gen consoles.

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avatar image meat5000 ♦ · Aug 12, 2014 at 02:25 PM 0
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Indeed, on most machines the actual refresh rate is limited to 30-60 fps so any extra work is wasted.

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