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Question by adem2660 · Sep 09, 2017 at 10:08 PM · c#gameobjectinstantiatepathinputfield

Instantiate prefab at specific path

With the following code, I initiate a prefab inside the Content parent. However, the prefab is always loaded at the bottom of Content. Is it possibe to initiate the prefab directly under the first "singleOpretContainer"?

You will see the instantiated object (SingleOpretContainer(clone)) is at the bottom, which is incorrect.

   // instantiate prefab
     vContent = GameObject.FindGameObjectWithTag("scrollSingle");
     Instantiate(prefab, vContent.transform,false);

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Answer by MacDx · Sep 09, 2017 at 10:38 PM

You can use the SetSiblingIndex method of the transform.

https://docs.unity3d.com/ScriptReference/Transform.SetSiblingIndex.html

What you should do is save your prefab on a variable and then call the SetSiblingIndex method to change its position in the hierarchy. Like this:

 //Assuming that you are instantiating the prefab as a game object
 
 GameObject clone = Instantiate(prefab,vContent.transform,false);
 clone.transform.SetSiblingIndex(1);



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avatar image adem2660 · Sep 09, 2017 at 10:47 PM 1
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I can't believe it was that simple! Thanks a lot, $$anonymous$$acDx. I just tested it and it works perfectly! :)

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