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Question by Hathakas · Mar 10, 2015 at 10:08 PM · multiplayerphotonscenes

How to have the Scenes download upon request?

Ok not sure if the title makes sense.

Essentially what I want is a way to have an app that has many 'scenes' or maybe a better word would be 'instances'.

Each instance would be a scene. I'm using Photon as a way to setup multi player which is working really well (since my skills are limited). I need to be able to have the player, click on a map1 and have the game download, then load the map (scene1), if map2 is picked map2 will be downloaded then loaded. The reason why I need to have the maps downloaded individually is because new maps will be added daily and each map would be around 20-60 megs.

No sure if what I'm asking is difficult or simple. I would love some resources on what I need to learn. Also if there is a term for what I need. Like is this considered a 'cloud' system? etc

Is photon a good asset to use for this kind of thing?

Thanks!!

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Answer by DanSuperGP · Mar 10, 2015 at 10:12 PM

What you are looking for is Asset Bundles, which is a built in part of Unity. There's a lot of components to how to set it up and there is lots of information in the manual about how to do so. You can find the information in the manual here.

http://docs.unity3d.com/Manual/AssetBundlesIntro.html

These just got a big overhaul for Unity 5 to make them easier to use, and were a pro only feature in Unity 4, so you will probably want to use Unity 5 to make this work.

Good luck

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avatar image Hathakas · Sep 01, 2015 at 05:13 AM 0
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Super late reply, but thank you for the answer!

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