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Question by Patpig10 · Mar 13 at 03:18 PM · ammo

Need help on buget ammo count UI

If object enter trigger, - 1 counter counter = 20 when counter = 0 show "reload" for 4 secs then counter = 20

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avatar image Patpig10 · Mar 13 at 06:46 PM 0
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using System.Collections; using System.Collections.Generic; using UnityEngine;

namespace CodeMonkey.HealthSystemCM { public class GunController : MonoBehaviour { public bool isFiring; public BulletController bullet; private int shotsInSequense = 0; private bool isReloading = false;

     public float bulletSpeed;
     private float shotTimeCounter = 0.0f;

     public float timeBetweenShots;
     private float shotCounter;

     public Transform firePoint;
     // Start is called before the first frame update
     void Start()
     {

     }

     // Update is called once per frame
     void Update()
     {
         shotTimeCounter += Time.deltaTime;
         if (isReloading)
         {
             if (shotTimeCounter > 4.0f) //reload time 4S
             {
                 isReloading = false;
                 shotTimeCounter = 0.0f;
                 shotsInSequense = 0;

             }
         }
         else
         {
             if (isFiring)
             {
                 if (shotTimeCounter > timeBetweenShots)
                 {
                     shotsInSequense++;
                     if (shotsInSequense > 20) isReloading = true; //6 shots then reload
                     else
                     {
                         shotTimeCounter = 0.0f;
                         BulletController newBullet = Instantiate(bullet, firePoint.position, firePoint.rotation) as BulletController;
                         newBullet.speed = bulletSpeed;
                     }
                 }
             }
         }
     }
 }

}

using System.Collections; using System.Collections.Generic; using UnityEngine;

namespace CodeMonkey.HealthSystemCM {

 public class BulletController : MonoBehaviour
 {
     public float speed;
     // Start is called before the first frame update
     void Start()
     {
     }
     // Update is called once per frame
     void Update()
     {
         transform.Translate(Vector3.forward * speed * Time.deltaTime);
         Destroy(gameObject, 2);
     }
     private void OnTriggerEnter(Collider other)
     {
         if (other.TryGetComponent(out EnemyHealth Enemy))
         {
             Enemy.Damage();
            // Destroy(gameObject);
         }
     }
 }

}

avatar image Patpig10 · Mar 13 at 06:48 PM 0
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If there a way to use this code for the ammo counter ui

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