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Question by SpuddySpuddy · Dec 21, 2020 at 05:13 PM · scripting problemguns

Issues with Fire Rate

So I'm new to Unity and been following a lot of Brackey's tutorials to find my way. I want to make some sort of FPS game so I watched "Shooting with Raycasts - Unity Tutorial"

It all works until I add the fire rate in and then it just seems to not work. When I use the code below, the gun shoots full auto since it is "GetButton" but the fire rate doesn't seem to come into play at all. Can anyone help?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GunScript : MonoBehaviour
 {
     public float damage = 25f;
     public float range = 100f;
     public AudioSource gunShot;
     public float fireRate = 1f;
     public Camera fpsCam;
     public ParticleSystem muzzleFlash;
 
     private float nextTimeToFire = 0f;
     // Start is called before the first frame update
     void Start()
     {
      
     }
 
     // Update is called once per frame
     void Update()
     {
         if(Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
         {
             nextTimeToFire = Time.time + 1f / fireRate;
             Shoot();
         }
     }
 
     void Shoot()
     {
         muzzleFlash.Play();
         gunShot.Play();
         RaycastHit hit;
         if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
         {
             Debug.Log(hit.transform.name);
 
             Enemy target = hit.transform.GetComponent<Enemy>();
             if(target != null)
             {
                 target.TakeDamage(damage);
             }
         }
     }
 }
 
 
 
 
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