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Question by asdf123 · Feb 01, 2014 at 02:20 PM · multiplayerplayerphotonrpcweapon

Photon - Change others player health problem

That's my bullet script, i'm trying to get the reached player PhotonView, then i get their PlayerController script and change their health, but it don't seem to work, anyone can help?

 void Start () {
 
         pv = PhotonView.Get(this);
         rayAim = Camera.mainCamera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0));
         Vector3 directionShot = transform.TransformDirection(Vector3.forward);
         
         if(Physics.Raycast(rayAim, out hit, range)){
             if(hit.collider.tag == "Player") {
                 pv.RPC ("HitEnemyLife", PhotonPlayer.Find(hit.collider.gameObject.GetComponent<PhotonView>().viewID));
             }
 
 
     
     }
     
     [RPC]
     void HitEnemyLife() {
         hit.collider.gameObject.GetComponent<PlayerController>().hp -= 10;
     }
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avatar image DynamicPrgm · Feb 01, 2014 at 03:02 PM 0
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I'm not sure, but I think the problem is you are trying to access the variable hit outside the function in which it is declared. Perhaps void HitEnemyLife should have a parameter?

 void HitEnemyLife(RayCastHit hit) {
 
 }

I don't know the implementation with Photon though :/

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