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Question by
readjm · Jun 29, 2017 at 09:06 PM ·
uimultiplayerscaling
Multiplayer UI scaling
How do you ensure that your UI scales correctly in a multiplayer game across multiple clients?
I have a game in development where the UI functions properly in multiplayer but retains the scale of the host UI across all clients regardless of their resolution. To be clear, the host can be any resolution. The UI scales correctly on the host using anchoring and canvas settings. However, when joining the host server from a client with a different resolution the UI is a jumbled mess. It appears to be using the scale/size settings of the host.
The canvas object has no additional components attached or scripts referencing it.
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