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Unity Connect wrong window size for game
When uploading a build of a webgl game to Unity Connect, the size of the player is wrong. The same build works in the right resolution if opened via a browser locally, but when uploaded as a game on unity connect, the resolution of the player window is not respected, and the content is skewed.
Build resolution is 960*640, and as stated, works in browser. In unity connect, the window it's showed in is at my estimation 960*600.
Any advice on how to redeem this issue, thank you very much.
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