Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vefery · Jun 03, 2018 at 12:01 PM · connect

How to connect move speed to the bobbing speed?

I have the moveSpeed variable and the head bobbing script:

private float timer = 0.0f;

         float bobbingSpeed = 0.18f;
         float bobbingAmount = 0.04f;
         float midpoint = 0f;
         public Joystick joy;
         public CamRotate cam;
 
         void Update () {
                 float waveslice = 0.0f;
                 float horizontal = joy.Horizontal;
                 float vertical = joy.Vertical;
 
                 Vector3 cSharpConversion = transform.localPosition;
 
                 if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) {
                         timer = 0.0f;
                 }
                 else {
                         waveslice = Mathf.Sin(timer);
                         timer = timer + bobbingSpeed;
                         if (timer > Mathf.PI * 2) {
                                 timer = timer - (Mathf.PI * 2);
                         }
                 }
                 if (waveslice != 0) {
                         float translateChange = waveslice * bobbingAmount;
                         float totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical);
                         totalAxes = Mathf.Clamp (totalAxes, 0.0f, 1.0f);
                         translateChange = totalAxes * translateChange;
                         cSharpConversion.y = midpoint + translateChange;
                 }
                 else {
                         cSharpConversion.y = midpoint;
                 }
                 transform.localPosition = cSharpConversion;
         }

How can I connect moveSpeed variable to the bobbingSpeed variable, so it decreases in proportion to the decrease in moveSpeed

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · Jun 03, 2018 at 03:21 PM 0
Share

If the move and bob scripts are seperate, I'd create a static move speed member in the movement script, and access it with the bob script, multiplying the bob by the speed.

In move script

 public static float GetCurrentSpeed()
 {
     return $$anonymous$$athf.InverseLerp(0, maxSpeed, currentSpeed);
 }
 private static float currentSpeed;
 private const float maxSpeed = someNumber;


And in your bob script

 public float maxBob;
 private float currentBob;
 
 void Update()
 {
     currentBob = maxBob * Some$$anonymous$$ovementScript.GetCurrentSpeed();
 }

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get Player to enter their I.P? And let others Connect? 1 Answer

Issue in merging two different kind of objects (image attached) 1 Answer

Only Editor Can Connect with Standalone's Server 1 Answer

Unet Transport Layer problem 0 Answers

Unity Facebook connect Iphone vs Web 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges