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Question by zeo2396 · Sep 11, 2016 at 04:58 PM · unity 5networkingnetworkmultiplayer-networkingkinect

How to send Kinect skeleton data through Unity networks (multiplayer)

I have a multiplayer game in which two people on different computers have a Kinect v2 in Unity. Therefore, I am using C# to program a host to client network. The main problem I have so far is that I don't know how to submit Kinect skeleton data through the network (trying to pass it through OnSerializeNetworkView() ) in order to sync the skeleton animation simultaneously through the network.

Any suggestions on how to synchronize Kinect movement through a network in Unity?

Thank you!

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avatar image BFips · Mar 28, 2017 at 10:51 PM 0
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Hi @zeo2396, did you managed to succeed in your game? I have the same question.

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