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Question by HynoKu · Aug 12, 2021 at 12:10 AM · network.instantiate

[MLAPI] Got error when spawning objects

When I instantiate a new obj. The error will come out.
Error:

 ArgumentException: An item with the same key has already been added. Key: 1
 System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <695d1cc93cca45069c528c15c9fdd749>:0)
 System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
 MLAPI.Spawning.SpawnManager.SpawnNetworkedObjectLocally (MLAPI.NetworkedObject netObject, System.UInt64 networkId, System.Boolean sceneObject, System.Boolean playerObject, System.Nullable`1[T] ownerClientId, System.IO.Stream dataStream, System.Boolean readPayload, System.Int32 payloadLength, System.Boolean readNetworkedVar, System.Boolean destroyWithScene) (at <19597f6ed6a54f65b071432411566fd3>:0)
 MLAPI.NetworkedObject.Spawn (System.IO.Stream spawnPayload, System.Boolean destroyWithScene) (at <19597f6ed6a54f65b071432411566fd3>:0)

Here is my code, just simply create an object:

 //pass Variations
 Bullet b = bullet.GetComponent<Bullet>();
 b.Damage = gunInfo.gunDamage;
 b.destroyAfterSecs = gunInfo.bulletLifeSecs;
 b.tag = "SelfBullet";
 
 //Add force
 Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
 rb.AddForce(bullet.transform.right * gunInfo.bulletForce, ForceMode2D.Impulse);
 
 bullet.GetComponent<NetworkedObject>().Spawn();
 

The objects I created will just stay here and do nothing.
This problem only happened on client.
I have searched some information and I saw other people had same problems.

using:
Unity 2020.3.8f1
MLAPI v12.1.7

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