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Question by Lupi7 · Sep 21, 2017 at 04:12 PM · networkingnetwork.instantiatenetworkplayer

NetworkStartPosition rotation problem

Hi I have a prefab with rotation in root 0,0,0 and rotation in childs 0,0,0 and two NetworkSpawnPoint, one with rotation 0,0,0 and other with rotation 0,180,0.

When i start the game, the first player respawn in point 1 with rotation 0,0,0 and everithing its alright, but the second player respawn in second point with the same rotation of point 2.

This cause that the player witch respawns in point 2, change the rotation of the prefab and changes correct vector.forward... controls of player2 dont work correctly...

Any ideas?

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