Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Yanger_xy · Mar 01, 2012 at 08:51 AM · animationmultiplayernetworksynchronizationsynchronizing

Animation state Synchronization in Multiplayer

hello,everyone! I am a newbie in network programming, i have learned some basic usage of network by watching M2H tutorial,such as NetworkView,RPC etc. Now i can synchronize the transform, script and rigidbody,the official document says that Unity can also synchronize animation (This is the offical document says:Animation serializes each running animation state, that is time, weight, speed and enabled.). But i do not know how to synchronize it now. Of course,i know i can send a message to all clients to play a specific animation,but if one of the clients blocked sunddenly,and its animation lags behind.How can i make it catch up the other ones as quickly as possible? Any answer will be appreciated, thanks in advance!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Mar 01, 2012 at 09:06 AM 0
Share

Use a single char to synchronize which animation is currently playing on that player's machine, and play the same animation on all other machines (presu$$anonymous$$g you don't have more than 256 animations for the same model).

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by senad · Mar 01, 2012 at 09:06 AM

It is exactly what I do in my project, I have not cared about lagging animations yet. :D

If you need to have the animations in synch in case of lags, I guess you could do client-side prediction like you would do it for movement.

You would tell the client to start an animation via RPC. Then you would synch the time (or any other properties you need) and correct the difference between client and server. To achieve this, you can write your custom synching methods for network views. This way you could also interpolate between client and server values, so that your animations do not jump on the client.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiplayer Animating 2 Answers

Network animations 2 Answers

Networking Animation problem 1 Answer

Network Animator not syncing with Clients in Netcode 0 Answers

Simple Multiplayer Animation Question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges