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UNET deprecated. now what for solo poor developers?
Hello, I am a solo freelancer that wants to make a multiplayer games that also will help charities community. I can't afford to pay for these since the game is freemium an I have no guarantee of paying players.
IF i want to use the unity multiplayer system do I need to pay for the personal or pro licence? Can i make a free multiplayer in case I don't earn almost anything? I knew that if I have a certain revenue I need to pay Unity license (over 100000eur) and that's totally fine for me because I can earn. But I want to know if is possible to make a free multiplayer game if i have no revenues?
Also, I read UNET is being deprecated. But then what can i do to make a multiplayer game? do you have a tutorial to build the game with the new system for free? thanks !
my game is a 4 players arcade game where each player updates its score and send an attack. the ideal update rate would be 3 seconds (shorter is better) but since i cant afford much, i might accept a 6/7 seconds delay!
Also what do you guys do when you have 100000 players playing with your game and none of them becomes a payer? how do you sustain these costs? What are your solutions?
Thanks
when you have 100000 players playing with your game and none of them becomes a payer? how do you sustain these costs? What are your solutions?
that isn't sustainable without using advertising
i would run a small hosted webapi instance with json data being passed back and forth for small multiplayer like this preferably on your own network to save money i dont think static ips are to expensive around $15
i dont personal like the Unity multiplayer system to much especially the communication part
That will not scale. too many delays... we need something to convert users into paying users! what is your experience on this ?
Answer by HenBOMB · Jan 12, 2019 at 03:42 AM
I suggest using Photon (PUN) or SpatialOS for network multiplayer games:
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