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Question by cyrusclarke · Nov 25, 2016 at 04:32 PM · androidiosvrmobilescene-loading

Multiple Scenes for iOS

This seems like a very obvious question but I've read through the documentation https://docs.unity3d.com/Manual/PublishingBuilds.html and searched for a while and cannot find the answer. In fact nothing is mentioned about mobile devices.

Is it possible to build a game with multiple scenes for iOS/Android? I'm pretty sure that I've setup the player settings as required however when I build the app through Xcode I only see one of the scenes (not the one which has the transition to the other scene).

Is it a limitation or is something wrong?

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Answer by AurimasBlazulionis · Nov 25, 2016 at 05:56 PM

There really is no such limitation. Are you sure the first scene (with the ID 0) is the one that should be loaded first? Or are you sure that the scene you do not want to be loaded gets loaded without you knowing?

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Answer by cyrusclarke · Nov 25, 2016 at 06:37 PM

yep you got it - I read a bit more and saw the note about scene 0 so managed to fix that. thanks for your reply!

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