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Question by DukeZ · Sep 05, 2013 at 10:43 AM · wwwfilesynchronization

loading local file synchronically using WWW?

I was wondering if the WWW can be used without yield when loading the local files?

I have tried to use it to load local file synchronically:

 WWW www = new WWW( "file:///" + assetPath );
 AssetBundle prefabBundle = www.assetBundle;
 GameObject instance = (GameObject)Instantiate( prefabBundle.Load( prefabName ) );

It works but I am not sure whether it is due to the file size is small.

Thanks!

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Answer by Paulius-Liekis · Sep 05, 2013 at 08:57 PM

 while (!www.IsDone)
 {
    // sychnonuous wait
 }
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avatar image DukeZ · Sep 08, 2013 at 10:23 AM 0
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 void LoadFile( string path )
 {
     WWW www = new WWW( "file:///" + path );
     while ( !www.isDone )
     {
         Debug.Log(www.progress);
     }
     Debug.Log("Done");
 }

the loop never ends if I write code like this.

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Answer by fuerogames · Nov 12, 2015 at 04:32 PM

just use System.IO.File.ReadAllText

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avatar image Paulius-Liekis · Nov 12, 2015 at 04:39 PM 0
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The question asked how to do that using WWW class, so your answer doesn't help. He might be tight to WWW class, because he needs to load AssetBundles.

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