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This question was closed Nov 25, 2017 at 04:51 PM by DrLlamastein for the following reason:

The question is answered, right answer was accepted

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Question by DrLlamastein · Nov 24, 2017 at 08:12 PM · uimouseargument

Get UI element under mouse

I am trying to show a little infobox that shows information about a planet when the mouse is over it. I have it display correctly but I want to get the planet number. I have this code right now:

 public void ShowInfoBox(int planetNum) {
     infoBox.SetActive(true);
     mouseIsOver = true;

     // Planet Name
     Text pName = infoBox.transform.GetChild(0).GetComponent<Text>();
     pName.text = "Planet Name: " + planets[planetNum].name;
 }

but in the editor I can't input the planetNum.

https://gyazo.com/e46f0b284cc0a51547685dd533549155

How can I input the argument in the editor?

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avatar image Hellium · Nov 24, 2017 at 08:24 PM 0
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You have to put the object holding the component, not the script itself.

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Answer by DrLlamastein · Nov 25, 2017 at 04:51 PM

Unity wasn't refreshing the inspector so the argument didn't show. When I restarted Unity the argument was there.

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