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Question by OmegaVemon · Nov 26, 2010 at 01:24 AM · renderingoptimizationmaterialsbatchingsharing

Batching draw calls?

While reading the Rendering Statistics Window article over here: http://unity3d.com/support/documentation/Manual/RenderingStatistics.html

I saw that "Batching draw calls" is pretty useful, but there is no further explanation about how exactly I achieve such thing. Can someone help?

Number of draw calls that where batched together. Batching means that engine will be able to combine rendering of multiple objects into one draw-call which leads to lower CPU overhead. To ensure good batching you should share as many materials between different objects as possible.

How do I "share materials" between objects?

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Answer by _Petroz · Nov 26, 2010 at 02:59 AM

I think they just mean reusing the same material for multiple objects.

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avatar image Jessy · Nov 26, 2010 at 03:19 AM 0
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They do.

(seven more unnecessary characters)

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Answer by ForceMagic_Legacy · Jan 09, 2011 at 07:02 PM

This page should help you to understand how it works, it is clearly explained :)

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avatar image franky303 · Sep 19, 2012 at 02:56 PM 0
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"Page not found"

avatar image refardeon · Oct 10, 2012 at 04:40 AM 0
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It's here now:

http://docs.unity3d.com/Documentation/$$anonymous$$anual/DrawCallBatching.html

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