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Question by WhisperXD · Mar 30, 2020 at 10:33 AM · raycastpositionthroughhit.point

how to know if transform position through hit.point ??

i create a simple script for raycast

     public Vector3 velocity;
 
     public Vector3 rayDirection;
     public Color color;
     public LayerMask hitLayer;
     public Vector3 hitPoint
     public bool hitSomething = false;
 
     private void Awake()
     {
         rb = GetComponent<Rigidbody>();
         color.a = 255;
     }
 
     private void FixedUpdate()
     {
         RaycastHit hit;
 
         if (Physics.Raycast(transform.position, rayDirection, out hit, Mathf.Infinity, hitLayer))
         {
             Debug.DrawRay(transform.position, rayDirection * hit.distance, color);
             hitPoint = hit.point;
             hitSomething = true;
         }
         else
         {
             Debug.DrawRay(transform.position, rayDirection * 5000, Color.white);
             hitSomething = false;
         }
     }

but how can i know if transform through or past latest hit point ?? thanks,,

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avatar image lihail123 · Mar 30, 2020 at 10:48 AM 0
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I didn't understand what you're asking. Could you please rephrase that?

avatar image WhisperXD lihail123 · Mar 30, 2020 at 02:42 PM 0
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sorry my engslih is bad,,

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Answer by DanielLichtenstern · Mar 30, 2020 at 11:42 AM

To get the transform of the object you hit, you can use "hit.transform" on the hit object itself like this:

      RaycastHit hit;
 
      if (Physics.Raycast(transform.position, rayDirection, out hit, Mathf.Infinity, hitLayer))
      {
          [...]
           var hitObjectTransform = hit.transform;
          [...]
      }

The hit.point is of type Vector3 and so it doesn't contain any data beside the x,y,z coordinates.

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