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Question by MetzgerBorgan · Aug 24, 2021 at 11:08 AM · z-axis

Look without Z rotation, non rigid

Hi!

I have a a free flight movement it works semi fine but the problems is I also get Z rotation when i only want the object to rotate in x and y (horizontal and vertical).

     transform.Rotate(-Input.GetAxis("Mouse Y") * MouseSensitivity, Input.GetAxis("Mouse X") * MouseSensitivity, 0.0f, Space.World);

     transform.Translate(transform.forward * Input.GetAxis("Vertical") * MoveSpeed, Space.World);
     transform.Translate(transform.right * Input.GetAxis("Horizontal") * MoveSpeed, Space.World);

What do I need to change in order for mouse to only rotate x and y? I need it to stay non rigid.

Thanks for any help!

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avatar image MetzgerBorgan · Aug 27, 2021 at 06:50 AM 0
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Found an old solution after trying all kinds of things. Wondered why even reseting Z nonstop to 0 wont help at all. this worked: float z = transform.eulerAngles.z; transform.Rotate(0, 0, -z); Thanks to Ifandbut.

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