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Question by Charlie010903 · Apr 14, 2020 at 12:26 PM · rotationrotatey-axisz-axisx axis

How to stop rotation in x and y axis???

Im making a 2D game and don't want the obkects to rotate in the x and y axis's This is my movement code so far

 transform.right = player.position - transform.position;
         transform.position = Vector3.MoveTowards(transform.position, player.position , speed * Time.deltaTime);


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Answer by wertyq · Apr 14, 2020 at 01:25 PM

Instead of transform.right, maybe use transform.position.x instead

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avatar image Charlie010903 · Apr 15, 2020 at 04:36 PM 0
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That doesn't work

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Answer by Charlie010903 · Apr 15, 2020 at 04:43 PM

@wertyq Ahh there is a component called Rotation Constraint and you can stop it rotating on the x and y axis. However know my enemy will flip over which I do not want .

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avatar image wertyq · Apr 16, 2020 at 12:56 AM 0
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@Charlie010903 If your object has a Rigibody2d component, you can freeze its rotation inside the Inspector under Rigidbody2d>Constraints

Freeze Z axis and it should stop your enemy from flipping over

avatar image Charlie010903 wertyq · Apr 16, 2020 at 10:36 AM 0
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@wertyq But the game is 2D so I want it rotating in the z axis i dont want it rotating in the x and y axis

avatar image wertyq Charlie010903 · Apr 16, 2020 at 03:24 PM 0
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What did you actually mean by your enemy flipping over?

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