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Question by missypooh · Mar 17, 2012 at 01:40 AM · multiplayerraycasthit

Raycast hit on door and doesn't do anything

Hi all, i am trying to detect a mouse click on the door and do something. Can anyone please help me see what wrong with my code snippet? it is not printing "I hit a door" and i don't know what is happening??

 var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             var hit  : RaycastHit;
             if(Input.GetMouseButtonDown(0))
             {
                 //print("i click on door");
                 if (Physics.Raycast (ray, hit, Mathf.Infinity)) 
                 {
                     //door is clicked
                     if(hit.transform == "Door1")
                     {
                         print("I hit a door");
                         if(MoveAround.collect == 0)
                         {
                             nochoice = true;
                         }
                         if(MoveAround.collect > 5)
                         {
                             choice = true;
                         }
                         else
                             choice = true;
                     }
                        }
                    }
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Answer by aldonaletto · Mar 17, 2012 at 01:59 AM

This line is wrong:

           if(hit.transform == "Door1")
           {

You should compare the object's name (hit.transform.name) or tag (hit.transform.tag) to "Door1" - hit.transform is a Transform reference, not a string.

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avatar image missypooh · Mar 17, 2012 at 02:05 AM 0
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hi. thank you. it work properly..

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Answer by missypooh · Mar 17, 2012 at 02:05 AM

 var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     var hit  : RaycastHit;
     if(Input.GetMouseButtonDown(0))
     {
         //print("i click on door");
         if (Physics.Raycast (ray, hit, Mathf.Infinity)) 
         {
             //door is clicked
             if(**hit.transform.tag == "Door1"**)
             {
                 print("I hit a door");
                 if(MoveAround.collect == 0)
                 {
                     nochoice = true;
                 }
                 if(MoveAround.collect > 5)
                 {
                     choice = true;
                 }
                 else
                     choice = true;
             }

} }

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