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Question by Mr_Clement_FR · Aug 04, 2020 at 03:43 PM · gameobjectinstantiateprefabsprefab-instance

Instantiate more than 1 prefab

Hello guys!

I'm really new to Unity and coding in general, so forgive my noob question: in the following code, I made a gameobject spawn one type of prefab (macarons) and it works as intended.

My question is: How do I make it spawn other prefabs as well, randomly? I can't seem to be able to add a second line to add another prefab in the Inspector.

 using System.Collections;
 using UnityEngine;
 
 public class MacaronSpawner : MonoBehaviour
 {
     private GameObject instantiatedMacarons;
     public GameObject macaronPrefab;
     public Transform[] spawnPoints;
 
     public float mindDelay = .1f;
     public float maxDelay = 1f;
 
     // Start is called before the first frame update
     void Start()
     {
         StartCoroutine(SpawnMacarons());
     }
 
     IEnumerator SpawnMacarons ()
     {
         while (true)
         {
             //Spawn des macarons
             float delay = Random.Range(mindDelay, maxDelay);
             yield return new WaitForSeconds(delay);
 
             int spawnIndex = Random.Range(0, spawnPoints.Length);
             Transform spawnPoint = spawnPoints[spawnIndex];
 
             GameObject spawnedMacaron = Instantiate(macaronPrefab, spawnPoint.position, spawnPoint.rotation);
             Destroy(spawnedMacaron, 4f);
         }
     }
 }
 
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