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Question by vexe · Jun 04, 2014 at 01:01 AM · spherecastspherecastall

SphereCast around/surrounding my object?

So I'm working on some hearing sense for my AI. Basically I want to create a sphere cast around my sound source object where the radius of that sphere is equal to the volume of the sound. I want the sphere to actually surround my casting object pretty much like this Gizmo sphere in the picture:

alt text

I'm currently trying:

 var all = Physics.SphereCastAll(transform.position, volume, transform.up, volume, cullingMask);
 foreach(var hit in all)
 {
     Debug.Log(hit.collider.name);
 }

But this is not working correctly for objects that are inside the visual gizmo but under/at the same level of the green sphere (what I'm casting from in this ex) because I'm using transform.up as the direction for the cast so it's casting the sphere up from my green object. I'm not sure about what direction to use, also not sure about the distance. Since I don't want the sphere to travel or anything...

An end result of how this would be like, is shown in this video.

Again: I want the cast to start from my casting object going outwards by radius, that's it, no traveling cast (no direction, distance, etc)

Any help is appreciated, thanks.

spherecast.png (83.7 kB)
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Answer by christoph_r · Jun 04, 2014 at 01:09 AM

What about Physics.OverlapSphere?

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avatar image vexe · Jun 04, 2014 at 01:17 AM 0
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Lol. Damn it I missed that.

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