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Question by Rati · Oct 28, 2012 at 06:44 PM · box collideroverlapspherespherecastspherecastall

SphereCast not hitting the box bollider correctly

Hi, i have another sphereCast problem.

My player use a sphereCastAll to hit the ennemies when he attack. the spherecast start on my player position, and go forward for 10 meters. Then, i "hurt" all hited objects.

But, the box collider are not hited like the sphere collider. I have 2 objets (exactly the same, exemple the collider. the box colldier are not hited when they start too close of the raycast begining position.

Here i just draw the problem : [http://uppix.net/8/a/d/1331d162bcebc17e2fb2b9ee81b53.jpg]http://uppix.net/8/a/d/1331d162bcebc17e2fb2b9ee81b53.jpg[1]

http://uppix.net/8/a/d/1331d162bcebc17e2fb2b9ee81b53.jpg

My box are hited when i use a "OverlapSphere", but OverlapSphere are not "moving" like the sphereCast does. (and if i use both, my sphere will be hited twice..)

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