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Question by w1ntervention · Apr 14, 2016 at 12:29 PM · raycasthitspherecastall

The SphereCastAll is not picking up certain objects

I have 3 objects:

A capsule at vector (0,2,0). A sphere at vector (5,2,5). A cylinder at vector (10,2,10).

When I run the code:

     foreach (RaycastHit hit in Physics.SphereCastAll(this.transform.position, 2, pos, 1000f)) {
         Debug.Log (hit.collider.gameObject.name);
     }

it logs Sphere, Cylinder and Capsule as expected. However when I perform the spherecast in the opposite direction, there is a different result:

     foreach (RaycastHit hit in Physics.SphereCastAll(pos, 2, this.transform.position, 1000f)) {
         Debug.Log (hit.collider.gameObject.name);
     }

It only logs Cylinder. Why is this, surely both spherecasts should pass through the same objects? Cheers.

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Answer by Immanuel-Scholz · Apr 14, 2016 at 01:09 PM

The overload you are using here is

 public static RaycastHit[] SphereCastAll(Vector3 origin, float radius, Vector3 direction, float maxDistance);

So the first parameter is a point in space, where the third parameter is a direction vector.

If "pos" is a direction vector and your raycast succeedes correctly in your first version, then of course it will return garbage on the second attempt. You are testing from a position that is a direction towards a direction that is a position...

But I guess that your "pos" is actually a position too and it just accidentely succeeded because it was "near 0,0,0"?

In any case: To do an overlap test "from one point to another point" you want this:

 Vector3 origin = transform.position; // source point to test from
 Vector3 pos = ...; // target Point to test towards
 var hits = Physics.SphereCastAll(origin, 2, pos - origin, 1000f); // pos - origin = direction from origin towards pos.

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avatar image w1ntervention · Apr 14, 2016 at 02:32 PM 0
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Ahh thank you!! Yes pos is a position I just assumed I had to give the sphere a target to aim at not a direction to travel in, which to be honest makes a lot more sense given that I won't know what the target is.

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