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Question by galshal · Apr 06, 2015 at 09:49 AM · instantiatemultiplayerphoton

trying to catch photonNetwork instantiated object of another user

Hi guys Im creating a multiplayer game , on one player i use photon.instantiate to ship gameobject on the other user I need to capture this same gameobject in order to change some parametrs on it,

I tried to use

 PhotonView.Find(ObjectViewId);

but i keep getting a null

i tried to put an id to the ship itself and catch it by:

 GameObject.Find();

but the id keeps returning to its initial value

there must be another way

thanks in advance

Gal

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avatar image black843 · Apr 06, 2015 at 12:59 PM 1
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Hey!

You could do something fully different ins$$anonymous$$d for networksyncronisation. Edit your prefab that u have created for instantiation. Add there a networkview and switch it to realable delta compressed(updates just in case of a changed value), or Unreliable (sends constantly data packs). If there is just a script that has to been updated, drag it in. I will be updated as well ins$$anonymous$$d of your transform. Enjoy it!

avatar image galshal · Apr 07, 2015 at 08:17 AM 0
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thanks, it works now

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