Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ochreous · May 13, 2014 at 09:44 PM · c#gameobjectthrow

C# Throw GameObject Upon Mouse Click

I'm trying to create a script that throws a gameobject on mouse click. But I'm not sure what code I'm looking for to achieve this. transform.Translate(Vector3.forward * Time.deltaTime); makes the Gameobject move forward continuously without stopping. I want to make it so that the gameobject moves forward very fast and have the gameobject slowly die down till it hits the ground as if you were actually throwing something. Is there other code that modifies a Gameobject's transforms?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by SkaredCreations · May 13, 2014 at 10:00 PM

Is there a reason why you're not using physics to throw it? Adding a rigidbody you could use AddForce on it. Else you could have a float variable as speed by which you multiply Vector3.forward (it will be 0 at start and you set it to 1 or greater upon mouseclick), then use Mathf.Lerp to decrease it down to 0:

Like this for example:

 public float throwSpeed = 10;
 float speed = 0;
 
 void Update () {
     speed = Mathf.Lerp(speed, 0, Time.deltaTime);
     transform.Translate(Vector3.forward * speed);
     if (Input.GetMouseButtonDown(0))
         speed = throwSpeed;
 }
 
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kiwasi · May 13, 2014 at 10:24 PM 0
Share

RigidBody is definitely the way to go.

As an alternative to addForce you can set an initial velocity for using rigidBody.velocity

avatar image AdvsNoob · May 13, 2014 at 11:37 PM 0
Share

I agree with rigidBody, it is also less strain on resources as well in my opinion.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

C# Rotate GameObjects Regardless of List Size 2 Answers

C# Change Script Help 1 Answer

C# SetActive GameObject Array 2 Answers

C# GameObject Reverses Z Rotation 0 Answers

C# Find Which Axes Gameobject is on 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges