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Question by sneakyV · Apr 17, 2015 at 12:15 AM · c#componentenabled

.enabled Problems

This code:

 using UnityEngine;
 using System.Collections;
 
 public class DisableMoveWhileFlying : MonoBehaviour {
     void Start(){
         obj = GetComponent<Move>();
     }
     void OnCollisionExit(){
         obj.enabled = false;
     }
     void OnCollisionEnter(){
         obj.enabled = true;
     }
     
 
 }

Throws this error (twice):

 error CS1061: Type `UnityEngine.Component' does not contain a definition for `enabled' and no extension method `enabled' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)

What am I doing wrong?

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Answer by YoungDeveloper · Apr 17, 2015 at 12:17 AM

Where are you caching your reference? Any class - component which inherit from MonoBehaviour will contain .enabled.

 public class DisableMoveWhileFlying : MonoBehaviour {
 
      private Move obj;
 
      void Start(){
          obj = GetComponent<Move>();
      }
      void OnCollisionExit(){
          obj.enabled = false;
      }
      void OnCollisionEnter(){
          obj.enabled = true;
      }
      
  
  }
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avatar image sneakyV · Apr 17, 2015 at 02:39 AM 0
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I'm sorry. That does work, but what do you mean by "caching your reference"?

avatar image YoungDeveloper · Apr 17, 2015 at 09:55 AM 1
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You store component reference in $$anonymous$$ove obj; and that is what you forgot.

avatar image sneakyV · Apr 17, 2015 at 12:49 PM 0
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Alright. Thanks a lot!

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