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Question by Soxbear · Feb 11 at 07:06 PM · componentgetcomponents

GetComponents<> only returning first component

Hello. I've been experimenting with a trigger system for my game. However, my code has recently started returning only the first component of GetComponents<> instead of the whole list of components. Here is the relevant code loop.

 foreach (TriggerEffect Effect in GetComponents<TriggerEffect>()) {
 
             Debug.Log(Effect);
 
             if (Effect.IsObjectiveEffect) return;
 
             times.Add(Effect.Activate());
 
             if (times[times.Count-1] == -1)
                 WaitForReturn++;                
 }

Whenever I switch my components around, it will always return the first TriggerEffect, depending on their order in the editor.

Does anyone have any idea why this would be happening?

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Answer by Chimer0s · Feb 12 at 01:06 PM

Is the first one found always "IsObjectiveEffect?" If so, you're ending the loop when you tell it to return so it won't look through the others. You might want to use a break there instead. The rest of the code looks sound, so that's the only thing jumping out at me.

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avatar image Bunny83 · Feb 12 at 03:53 PM 0
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Right, would be my first guess as well. An early exit is an early exit

avatar image Soxbear · Feb 13 at 11:14 PM 0
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Makes sense. I realized that after doing some tests with debug statements. Also I believe it is continue, not break, which I think would also stop the foreach.

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Answer by arrowmaster1252 · Feb 11 at 07:26 PM

Try GetComponents(typeof(TriggerEffect));

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avatar image Soxbear · Feb 12 at 05:06 AM 0
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