Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by PrinceNikos13 · Jun 12, 2017 at 06:30 AM · c#instantiateprefabmultiplespawnpoints

Spawn in a different and random Spawn point from a list

Hello,

I'm building my first game and I need some help. I want to spawn a prefab in a Spawn point from a list. And make sure before spawned that there isn't already an active coin there (tried to destroy one if there was but they both get destroyed at the same time since its the same object). Imagine something like the old "Snake Game" on Nokia but in 3D with 5-10 active coins at once, spawned on specific Spawn Point from an array, and never 2 on the same point. Here is my basic code:

     public GameObject Coin;                 // The Coin prefab to be spawned.
     public float spawnTime = 15f;           // How long between each spawn.
     public Transform[] spawnPoints;         // An array of the spawn points this Coin can spawn from.
 
 
     void Start()
     {
         InvokeRepeating("SpawnCoin", 0, spawnTime);
     }
 
     void SpawnCoin()
     {
         // Find a random spawn point.
         int spawnPointsIndex = Random.Range(0 , spawnPoints.Length);
 
         // Create an instance of the Coin prefab at the randomly selected spawn point's position and rotation.
         Instantiate(Coin, spawnPoints[spawnPointsIndex].position, spawnPoints[spawnPointsIndex].rotation);
     }

I tried different approaches like using if or while loops with increments along with changing the range of the spawn points but it always crashes or gets completely out of sync spawning 10-20 coins a second. Also tried to use only Instantiate in if statements but nothing seems to work right. Does anyone have any ideas?

Thanks a lot in advance ;)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

instantiated prefab doesn't follow spawn rotation 1 Answer

Instantiate and destroy an object with the same key 1 Answer

How do I destroy a instantiated UI image that is a prefab but pushed the canvas? 0 Answers

Instantiate prefab with its component c# 0 Answers

StackOverflow on Instantiate 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges