Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by rohitsuratekar · Feb 20, 2017 at 07:33 PM · gameobjectinstantiatedestroy

Unable to delete instance of GameObject

I am hitting my head with this problem. I have tried a LOT of answers from this forum but none of it actually helped. I am trying build classical snake game in 3D. I am creating instances of my PreFab and trying to delete them as my snake moves. I am storing instances in List and then trying to delete last item added. However I am not able to do so. Here is my code

public class SnakeController : MonoBehaviour {

 public float swpanTime = 0.5f;
 public GameObject body;
 public GameObject fruit;


 private List<GameObject> allParts = new List<GameObject>();

 private Vector3 direction;
 void Start () {
     direction = transform.forward;
     Invoke("MoveSnake", swpanTime);
     Instantiate(fruit, gameObject.transform.position, Quaternion.identity);
 }

 void MoveSnake()
 {
     Vector3 loc = transform.position;
     transform.position += direction;
     GameObject newPart =  Instantiate(body, loc, Quaternion.identity);
     allParts.Insert(0,newPart);
     if (allParts.Count > 1)
     {
         Destroy(allParts[allParts.Count - 1]); //This line is not working!!
     }
     allParts.RemoveAt(allParts.Count - 1);
     Invoke("MoveSnake", swpanTime);

 }

 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.Equals(GameObject.Find("Fruit")))
     {
         allParts.Add(allParts[allParts.Count - 1]);
         Destroy(other.gameObject);
         Vector3 position = new Vector3(Random.Range(10f, 10F), 0, Random.Range(10F, 10F));
         Instantiate(fruit, position, Quaternion.identity);
     }
 }

 // Update is called once per frame
 void Update () {
     if (Input.GetKey(KeyCode.LeftArrow))
     {
         direction = -transform.right;
     } else if (Input.GetKey(KeyCode.RightArrow))
     {
         direction = transform.right;
     } else if (Input.GetKey(KeyCode.UpArrow))
     {
         direction = transform.forward;
     } else if (Input.GetKey(KeyCode.DownArrow))
     {
         direction = -transform.forward;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Canon Ball shooting with Instiate 1 Answer

instantiate gameobject after destroyed 0 Answers

How to destroy on exiting PlayMode/EditMode? 1 Answer

Instantiate() and Destroy() vs setActive() 1 Answer

How to destroy instatiate objects? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges