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Question by AlmarvDiessen · Nov 06, 2021 at 01:14 PM · instantiatetransform.position

Getting the transform.Postion off a instantiated object

I am making a basic RTS game and i have an enemy in the world that must be able to detect the players units. The player units are instantiated objects that are in a List of gameobjects

 public List<GameObject> pooledObjects;
 
 pooledObjects = new List<GameObject>();
         GameObject tmp;
       
 
         for (int i = 0; i < amountToPool; i++)
         {
             if (pooledObjects.Count <= maxAllies)
             {
                 tmp = Instantiate(objectToPool);
                 tmp.SetActive(true);
                 pooledObjects.Add(tmp);
             }
         }

Currently how i am detecting the player is:

  void PlayerDetection()
     {
         if(Vector3.Distance(gameObject.transform.position, playerScript.agent.transform.position) < 13f)
         {
                 enemy.destination = GameObject.FindGameObjectWithTag("Player").transform.position;
 
         }
         else if (Vector3.Distance(gameObject.transform.position, playerScript.agent.transform.position) > 13f)
         {
             enemy.destination = gameObject.transform.position;
         }
     }

But doesnt work with the instatiated objects.

 void AllyDetection()
     {
         if(Vector3.Distance(gameObject.transform.position, ally.transform.position) < 13f)
         {
             enemy.destination = ally.transform.position;
         }
         else if (Vector3.Distance(gameObject.transform.position, ally.transform.position) > 13f)
         {
             enemy.destination = gameObject.transform.position;
         }
     }

Finding ally with:

 ally = GameObject.FindGameObjectWithTag("ally").GetComponent<GameObject>();





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Answer by s-s-s-s-ss-s · Nov 06, 2021 at 01:24 PM

Have you tried instantiating "tmp" as a gameobject? Looks something like:

tmp = instantiate(ObjectToPool) as GameObject;

then you should be able to reference the GameObject's transform.position by using tmp.transform.position.

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